Tuesday, September 22, 2020

Download The Unfinished Swan For PS4

Download The Unfinished Swan For PS4

CUSA00796 | PRELUDE | 

Enter the surreal world of The Unfinished Swan and explore a mysterious, hidden kingdom. Your journey will be led by a runaway swan who guides you through strange levels filled with bizarre creatures. Discover the land through innovative new game mechanics such as splatting paint on a white surface to uncover your surroundings. Each level will bring new twists, challenges, and puzzles until you eventually come face-to-face with the eccentric King that built this realm.

 DOWNLOAD

 DIRECT LINK DOWNLOAD:

 CLICK TO DOWNLOAD 


 GAME SIZE: 1.36 GB
Password: After 10$ payment is done
















Monday, September 21, 2020

DreamForge Grav-StuG Kickstarter (Postponed To March)


The Kickstarter date is set, pending final approval from Kickstarter...




The Kickstarter will run from January 25th to February 3rd. Its going to be a short one so keep your eye on the calendar!

I will release an introduction video and try to do one to two additional videos, in a Q&A format for the questions asked during the KS, as well as a overview of why I have decided to go the direction I did and where I would like to go next.

There will be retailer/wholesaler packages available.

Please see the previous post for more details regarding this Kickstarter. More details to come...

You can track our progress, sign up for news releases and follow all new content on our web page

I hope to see you there!

Saturday, September 12, 2020

Episode 33: Foam Board, Sharp Knives And More Is Live!

Episode 33: Foam board, sharp knives and more!
https://soundcloud.com/user-989538417/episode-33-foam-board-a-sharp-knife-and-more

I talk about building terrain using humble foam board and a few simple tools.

Try Audible for FREE! https://audibletrial.com/tvwg

Housing joint what I incorrectly call tongue in groove in the Ep
http://www.woodworkbasics.com/image-files/170x165xhousing-joint.jpg.pagespeed.ic.9XFvhjVeOA.jpg

Books and games weighing down the walls and floor of a space station module: https://pbs.twimg.com/media/DQ-wTexV4AAPObR.jpg:large

A photo from the archives showing a jig made of Lego bricks to keep everything nice and square and plumb: https://pbs.twimg.com/media/DUmrlbpWsAAwL1C.jpg

Germy's Paper Buildings - Designed with gaming in mind: http://www.germy.co.uk/fprpg.htm

Music courtesy of Bensound.com. Keep your town beautiful, get a haircut.

Volition, Interview With The Writers And Director


I saw Volition last September (2019) at the FilmQuest Film Festival (link to website). Volition is good. I was intrigued about the puzzle presented and the means in which the story was told kept me intrigued. It was nominated for a number of honors and Tony Dean Smith won for Best Director.

Instead of going back over the movie and telling you about it here, I am providing a link to the review I wrote for Volition (link to review).

Volition is available on Apple TV, Prime Video and other digital platforms so more people have the chance of seeing it and find themselves puzzling over the paradox presented.

This time around I had the chance to present some questions to Tony Dean Smith and Ryan W Smith, who co-wrote Volition along with Tony Dean Smith as director.

--What inspired you for the story of Volition?

TDS: I was feeling quite stuck in my life, almost resigned to the fact that maybe I could never make the movies I wanted to make. That I was a prisoner of my own perception is what allowed me to create James. He's also a prisoner of his own design and it takes a vision of his own death to finally wake him up from his pre-determined worldview. When I realized how similar James was to me, I knew I had stumbled upon a story and character that was both grounded—and personally resonant. I then went back into my drawer of ideas and pulled out a short film I had written in film school. It was about a scientist who invents a drug that makes him always early (I was always late, so… write what you know). The idea was fun but had no depth or themes of fate vs. free-will. When I took that old story and fused it with my personal feelings and with the new character in mind… Volition was essentially born. It then went through dozens and dozens of rewrites as Ryan and I continually wrestled the complex beast to the ground.

--What would you like the audience to take away from Volition?

TDS: I hope they have a good time, as the film is really fun puzzle piece mystery! I also hope the film sparks a little internal debate within them regarding the forces of fate vs. free-will in their own lives. I hope it inspires them to make whatever changes they need to. There is light on the other side of fear!

RWS: I hope audiences have fun with the cerebral puzzle of the film, leaving the screening with lots to ponder. But, even more so, I'm hoping they leave inspired by the characters and the challenging choices they make.

--Since you have come at this project as co-writers, what would you say was the biggest challenge and advantage of working with a partner?

TDS: Ryan and I will defend story above all else. We certainly come in with opinions and personal assumptions, but we're really good at digging into those feelings and pulling out the best aspects as they relate to the stories we're telling. We have very similar writing voices, but we are also different enough that the salty/sweet contrast is what makes us really work well together. A big advantage is that, as family, we have a shorthand that can't be taught. We had so many shared experiences growing up, even though we might have experienced them differently, which gives up a very strong foundation to build from.

RWS: We really push each other to be more creative. When writing solo, some mediocre ideas may slide by unnoticed. But when writing together, we question each other's choices and are forced to defend them. Not to say that mediocre ideas don't still creep in from time to time, but there's a check against them. We're challenged to make a strong choice for what works best for story. As for the biggest challenge, I'd say there's inevitably some level of complication in communication, even for us as brothers. We understand each other incredibly well, but sometimes it's just difficult to convey precisely what's in one's mind. Turning the abstract into something communicable is challenging. We do our best and tend to figure all out eventually.

-----

I recommend Volition to those who enjoy a thoughtful science fiction jaunt dealing with the perplexities associated with being caught up in time.

  

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If you have a comment, suggestion, or critique please leave a comment here or send an email to guildmastergaming@gmail.com.

I have articles being published by others and you can find most of them on Guild Master Gaming on Facebookand Twitter(@GuildMstrGmng).

 


Friday, September 4, 2020

Urban Reign PS2 ISO For PCSX2

 




System Requirements

Operating System: Windows XP, Vista, Windows 7,8
Processor: Core 2 Duo 2.4 GHz
Ram: 2 GB
Graphics Card: 512 MB