- Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime. - LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.- Payout for 1000 views-$16
- Minimum payout-$5
- Referral commission-10%
- Payout methods-Paypal, Payza, and Skrill
- Payment time-daily basis
- Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
- Payout for 1000 Views: Upto $8
- Minimum Withdrawal: $5
- Referral Commission: 30%
- Payment Methods: PayPal, Payza, Skrill etc.
- Payment Time: Daily
- CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.- The payout for 1000 views-$5
- Minimum payout-$5
- Referral commission-10%
- Payment methods-Paypal, Payza, and Skrill
- Payment time-daily
- Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life. - Ouo.io: Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.- Payout for every 1000 views-$5
- Minimum payout-$5
- Referral commission-20%
- Payout time-1st and 15th date of the month
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- Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.- The payout for 1000 views-$3-9
- Minimum payout-$10
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- Payment options-PayPal,Payza,and Payoneer
- Payment-on the daily basis
Friday, March 29, 2019
7 Highest Paying URL Shortener: Best URL Shortener to Earn Money
Meanwhile, Somewhere In Rosmark
So there we were, MacDuff, Prince August, Thomas and I, so of course, the table was soon set and a game underway.
GTA V DOWNLOAD FREE FOR PC
Operating System: Windows 7/8.
CPU: Intel Core 2 Quad CPU Q6600 @ 2.40 GHz, AMD Phenom 9850 Quad-Core Processor @ 2.5 GHz.
RAM: 4 GB RAM.
GPU: NVIDIA 9800 GT @ 1 GB, AMD HD 4870 @ 1 GB.
Hard Drive Space: 45 GB free
Thursday, March 28, 2019
Google Mobile Developer Day Is Coming To GDC 2019
Posted by Kacey Fahey, Developer Marketing, Google Play
We're excited to be part of the Game Developers Conference (GDC) 2019 in San Francisco. Join us on Monday, March 18th at the Google Mobile Developer Day, either in person or over live stream, for a full day of sessions covering tools and best practices to help build a successful mobile games business on Google Play. We'll focus on game quality, effective monetization and growth strategies, and how to create, connect, and scale with Google.
This year's sessions are focused on tips and tools to help your mobile game business succeed. Come hear our latest announcements and industry trends, as well as learnings from industry peers. We will hold a more technical session in the second half of the day, where we'll share ways to optimize your mobile game's performance for the best possible player experience.
Also, make sure to visit the Google booth from Wednesday March 20th until Friday March 22nd. Here, you will be able to interact with hands-on demos, attend talks in the theater, and get your questions answered by Google experts. We're bringing a big team and hope to see you there.
Learn more about Google's activities throughout the week of GDC and sign up to stay informed. For those who can't make it in person, join the live stream starting at 10am PST on Monday, March 18th. These events are part of the official Game Developers Conference and require a pass to attend.
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National Rankings For Clash Royale Have Been Released.
Willem Broodryk (Parys High School) currently heads the national ranking for the Clash Royale esports title. |
It was thus at MSSA's Gauteng Provincial Championships that Willem Broodryk won the championships, and in doing so, has taken the lead in South Africa's national rankings.
What with a very full schedule of events that are lined up for 2019, it will be interesting to see if Willem can keep his pre-eminent position.
The current rankings for the Clash Royale esports title is as follows:
Pos | Name of Player | year | Club | Points |
1 | Willem Broodryk | 19 | Parys High School | 179.6 |
2 | Dale Spolander | 19 | Northcliff High School | 152.4 |
3 | Carlos Kori | 19 | Northcliff High School | 143.5 |
4 | Tyreke Michael | 19 | Northcliff High School | 139.1 |
5 | Jeandre Viljoen | 19 | Parys High School | 130.9 |
6 | Liam Moodley | 19 | Northcliff High School | 113.9 |
7 | Thammy Ndlovu | 19 | Northcliff High School | 109.6 |
8 | Terrance Broomberg | 19 | Curro Aurora | 102.4 |
9 | Wickus Lubbe | 19 | Parys High School | 120 |
10 | Micheal Naidoo | 19 | Northcliff High School | 76 |
Rankings produced by MSSA are as follows:
- Senior Ancients Wargames
- Senior Checkers
- Senior Clash Royale
- Senior CounterStrike: GO
- Senior DotA 2
- Senior FIFA '18
- Senior HearthStone
- Senior Injustice 2
- Senior League of Legends (female)
- Senior League of Legends
- Senior Morabaraba
- Senior Mortal Kombat X
- Senior Pro Evolution Soccer (PES)
- Senior StarCraft II
- Senior Street Fighter V
- Senior Tekken 7 (female)
- Senior Tekken 7
- High Schools Clash Royale
- High Schools CounterStrike: GO
- High Schools DotA 2
- High Schools FIFA
- High Schools HearthStone
- High Schools League of Legends
- High Schools Paladins
- High Schools Street Fighter V
Welcome To Flights Of Fantasy Books & Games!
BUY-A-BOX
Games with James!
Elizabeth Bear Anne Bishop Ben Bova Peter Brett David Brin Kristen Britain Terry Brooks Lois McMaster Bujold Patricia Bray Chelsea CainBarbara Campbell James Cambias Cinda Williams Chima David Coe Glen Cook Larry Correia Julie Czerneda Charles De Lint David Drake Sarah Beth Durst Ian Esselmont Steven Erikson Charles Gannon Max Gladstone Alex Gordon | Charlaine Harris Eloisa James Les Johnson Sharon Lee & Steve Miller Gregory Maguire L. E. Modesitt Garth Nix John Ringo Pamela Sargent Robert Sawyer Alex Shvartsman Rik Spoor Kristine Smith Allen Steele Charles Vess Jo Walton David Weber Chelsea Quinn Yarbro George Zebrowski |
Wednesday, March 27, 2019
Warmaster Fantasy - Skaven Counter Set Revised
"Skaven are neither rats nor humans but a vile combination of the two races. The origins of the Skaven are not known for certain. It is likely they were mutated at the dawn of the Age of Chaos when powerful waves of magic swamped the world. Millions of tons of magically energised material were hurled over the planet in the form of meteorites... Creatures that breathed the dust or strayed within the radiating power of the larger stones became mutated into the most horrible monsters. The Skaven may well have mutated from ordinary vermin as a result of consuming this corrupting material - or 'warpstone' as they call it. Even today the Skaven crave warpstone." -- the Warmaster rulebook
Printing the Counters
I hope some of you find these counter sets useful.You can print these at office printing places, like Staples, using heavy card stock paper printed at actual size. You can also print on regular paper and then glue the counters to wooden bases. (Check the older posts on how I did this with my Empire army.) Currently, I'm printing the counter sets at Staples using regular paper, spray gluing the back of each sheet with Super77, attaching each sheet to an old comic book backing board, and then cutting out the counters using a sharp Xacto knife with steel ruler. Using the backing boards makes for cheap, sturdy counters.
Sample Skaven Army List
Total Points: 2,000
Break Point: 27/14
6x Clanrats
4x Jezzails
4x Plague Monks
6x Rat Swarms
2x Gutter Runners
1x Rat Ogres
1x Warp Lightning Cannon
2x Doom Wheel
1x Screaming Bell
1x Grey Seer
3x Hero
1x Warlock
1x Sword of Fate
Tuesday, March 26, 2019
Testing Esoteric Lists: Gunny & Madrak2
Last night I was able to get an astounding two games in and as I was heading to my FLGS I decided I didn't want to just run the popular pairing of Madrak1 and Borka2, mainly because I've played a ton of Madrak1 already and while Borka2 is fairly new for me I have had a few rounds with him already. I just wanted to try some lists that were of my own design that I thought were interesting and possibly strong.
So in I went with a "pairing" to put down into whoever I was playing against: Gunnbjorn and Madrak2.
I'll tackle each list and the match up in turn.
Gunny
Trollblood - Gunny Goes North
Theme: Storm of the North
2 / 2 Free Cards 75 / 75 Army
Captain Gunnbjorn - WB: +28
- Trollkin Runebearer - PC: 0
- Dozer & Smigg - PC: 18 (Battlegroup Points Used: 18)
- Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 10)
- Dire Troll Mauler - PC: 15
Hearthgut Hooch Hauler - PC: 18
Bog Trog Mist Speaker - PC: 4
Valka Curseborn, Chieftain of the North - PC: 0
Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9
- Stone Scribe Elder - PC: 3
Northkin Raiders - Leader & 9 Grunts: 15
Swamp Gobber Bellows Crew - Leader & 1 Grunt: 2
I was really excited about this list since it seems like it can clear a lot of infantry off the board or shoot a heavy off the table. I've been dying to find a way to make the module of Hauler + Raiders work, and I feel giving them Snipe via Gunny or Grim2 is the way to really make them shine.
I put this pair up vs. my friend Brian who was coming back to playing Khador after 8 months of playing Circle and a lot of other games. He had Butcher3 with Jacks Galore and a Zerkova 2 list with lots of Greylords and a smattering of Doom Reavers. I really wanted to try Gunny and on discussion of the matchup it was clear that Zerkova 2 would get shot down pretty hard on the approach before she could really do any damage, plus most of my army is going to be Cold Immune, meaning he had to drop Butcher. Madrak is probably the better Butcher3 drop, but I wanted to see how Gunny would match up.
Brian's list from memory was roughly:
Butcher 3
-Wardog
-Berserker
-Berserker
-Ruin
-Grolar
Forgeseer
-Behemoth
Forgeseer
Eliminators
Eliminators
Mechanics
Brian won the roll off and elected to go first. Scenario was Outlast.
After running his army into position up the field on turn 1, I replied by feating early to avoid the Behemoth clearing out swathes of my Raiders and running to be just out of Brian's threat ranges.
Thanks to Dozer's animus I was able to get lucky drifts/boosts onto one member of each unit of Eliminators and take their gang bonus off the table. Still I was being a bit too timid by staying out of his threat ranges and I had blocked up my Hooch Hauler behind my Raiders making the order of activation awkward on this and the following turns.
On Brian's second turn he simply positions to threaten the entire zone and moves Butcher on to the central flag on his side. He moves Ruin into some rough ground for cover and positions both Argus centrally to threaten as well.
Madrak2
Trollblood - Madrak2 Toughallo
Theme: Band of Heroes
3 / 3 Free Cards 74 / 75 Army
Madrak Ironhide, World Ender - WB: +28
- Trollkin Runebearer - PC: 0
- Dire Troll Mauler - PC: 15 (Battlegroup Points Used: 15)
- Dire Troll Bomber - PC: 19 (Battlegroup Points Used: 13)
Fell Caller Hero - PC: 0
Fell Caller Hero - PC: 0
Eilish Garrity, the Occultist - PC: 5
Krielstone Bearer & Stone Scribes - Leader & 5 Grunts: 9
- Stone Scribe Elder - PC: 3
Trollkin Long Riders - Leader & 4 Grunts: 20
Trollkin Long Riders - Leader & 4 Grunts: 20
Kriel Warriors - Leader & 9 Grunts: 11
I was/am really excited about this Madrak2 list. My initial thoughts with the caster is to pretend I'm a MK2 Cryx player and jam in 2x Fennblades + 2x Kriel Warriors + solos and run screaming at my opponent.
Then I got to thinking about how while other warlocks can deliver units like the Long Riders, a unit I absolutely adore, no one really makes them hit any harder and while they're very strong, they're not going to just blow up a heavy without any buffs. Plus the problem with a 40+ dude infantry swarm with Madrak2 is it lacks basically any relevant guns and it's not very hard for enemy shooting to continually clear off my infantry. Once the Fennblades have been hit, the Kriel Warriors will get out paced and likely shot up pretty hard. This would turn things into a game of "Who won to go first".
With the Long Riders I should still be able to chew through enemy models and also withstand enough shooting to do serious damage once the lines meet. Initially the list had two units of Kriel Warriors to back up the Long Riders, but I decided the list was susceptible to control and I threw Ellish in. With the extra points I upgraded my Earthborn to a Bomber to get some ranged presence which I really found to be helpful.
I played this list into Sean, someone who I've met but haven't played against. He dropped Skarre1 Dark Host into me:
Skarre1
-Scarlock
-Inflictor
-Stalker
-Stalker
Wraith Engine
Bane Riders
Bane Knights
Min Bane Warriors + CA
Darragh
Necrotech
Tartarus
Scenario was Standoff and Sean won the roll to go first.
This game ended up being a bit of a back and forth with some key positioning elements due to equivalent threat ranges on our Cav and my spacing models out properly to avoid a Stalker being able to kill multiple Long Riders without issue.
I won the game in the end, but part of that could have been due to the fact that Sean had deployed Darragh with the infantry units on the flank opposite the Bane Riders, so we shared a threat range rather than him having an advantage. He also apparently didn't know that Long Riders could slam models, and so I was able to eliminate all of his Bane Riders in exchange for sacrificing only one of my Long Riders. It should be noted that Blood Fury'd Bull Rush slams, when knocking the slam target into another model or terrain is very strong. Still Sean was very careful to only feed me feated on Bane Knights for my feat turn, and spaced appropriately with his other units in reserve to prevent me from getting too far ahead on attrition. I suspect if we played again this game would be much tougher and far more favored to the player who wins the roll to go first based on how each of our lists were designed.
I know I could play this list in Storm of the North to get extra speed on my units, but I think having Band of Heroes for the extra 2" and Takedown/RFP is absolutely crucial in the meta ATM. Right now Trolls are balanced in that we can either speed up our Long Riders or we can buff their damage, but we can't do both. I do think the unit has a lot of untapped potential, and since I own two units of them now, I want to experiment a lot with them.
Conclusions
After both games I am more optimistic about Madrak2's list than I am about Gunny. I am not sure how I feel about leading with my Cav up front, but I do know that making Long Riders weapon masters makes it so that they can easily kill any heavy on the charge with the usual amount that can get into one via positioning rather than not. They also are fairly well positioned to be able to handle infantry due to Bull Rush.
As for Gunny, I think he just needs more testing. It may well be that what I have is sufficient, but man does it ever feel like having just more units to be able to throw into zones is the way to go. Melee also just feels much stronger than guns at being able to do what is necessary: Jam up and piece trade, so as to allow Trolls the ability to play the Attrition game we're supposed to be very good at. Guns still have a lot of value, but it's more about being able to snipe out a key model in a zone or scalpel out an important support solo or CA/WA/etc.
Still, I really want to find a way to make the Hauler + Raider package work well, it just seems like it should be so good on paper. I believe Grim2 is the next place to look with them, but I'm having trouble rounding out a SotN list that I like that includes that module.